This project is to explore in deep the modular and procedural workflow in environment art creation workflows in a 2 months span. (from scratch to final product)
Concept, level design, environment design, modeling, sculpting, procedural and unique texturing, lighting
I chose less granularity and basic modules to explore more techniques. Distortions are non-destructive workflow with deformers, stairs are done with maya "mash" procedural tool. Wall textures are done in substance designer as procedural. Foliage made in speedtree. Decals are made in substance designer and photoshop.
It is for a first-person puzzle game. It features a maze-like setting with twisted architecture, along with a time rift and multiverse concept. The goal is to create an otherworldly ambience, a dynamic feeling, and a narrative-heavy experience.
The concept revolves around a maze with doors to different timelines.
Some of the props and decals are from megascans and marketplace assets.
created distortion visual effects in Unreal