My 3D modeling journey spans 10+ years, complementing my Interior Architecture background. I participated in the full development cycle of three PC games and one mobile game.
My skill set covers 3D modeling, planning and creating low/high poly modular assets, environment art, structural design, UV unwrapping, PBR texturing.
I use Maya, Unreal Engine, Substance Painter, Photoshop, Zbrush, Substance Designer, Speedtree, Unity and Github.