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Pelin Erturk
3d Environment Artist
Birmingham, United Kingdom

Summary

My 3D modeling journey spans 10+ years, complementing my Interior Architecture background. I participated in the full development cycle of three PC games and one mobile game.

My skill set covers 3D modeling, planning and creating low/high poly modular assets, environment art, structural design, UV unwrapping, PBR texturing.

I use Maya, Unreal Engine, Substance Painter, Photoshop, Zbrush, Substance Designer, Speedtree, Unity and Github.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingUV MappingHigh-poly Modeling

Software proficiency

Maya
Maya
Arnold
Arnold
Photoshop
Photoshop
AutoCAD
AutoCAD
Substance 3D Painter
Substance 3D Painter
Procreate
Procreate
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
SpeedTree
SpeedTree