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Low Poly Room Modeling - Experimenting Lighting

Low poly Room.
Old work I wanted to test my low poly modeling and lighting skills for various shapes. (Not intended to animate)
Focused on optimisation, UV unwrapping (Wii balance board was a challange at that time with so many ins and outs. Texel density adjustments was important to read the writings on the wall while focusing on having a compatible range.

I will revisit texturing to emphasize the realistic look of different materials.

Day

Day

Night lighting

Night lighting

Day

Day

Night lighting

Night lighting

Day

Day

Day

Day

Night lighting

Night lighting

Day

Day

Night lighting

Night lighting

Day

Day

Night lighting

Night lighting

Day

Day

Night lighting

Night lighting

not intended to animate

not intended to animate

not intended to animate

not intended to animate