Low poly Room.
Old work I wanted to test my low poly modeling and lighting skills for various shapes. (Not intended to animate)
Focused on optimisation, UV unwrapping (Wii balance board was a challange at that time with so many ins and outs. Texel density adjustments was important to read the writings on the wall while focusing on having a compatible range.
I will revisit texturing to emphasize the realistic look of different materials.