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Process of "Portal to Hell"

under different lighting

under different lighting

setting the visibility of another realm in blueprint

concepting the visibility in maya

concepting the visibility in maya

setting the scale for more dramatic visual

setting the scale for more dramatic visual

Albedo and roughness map applied for flat art style

Albedo and roughness map applied for flat art style

Albedo and roughness map applied for flat art style under different lighting

Albedo and roughness map applied for flat art style under different lighting