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Modular Environment Art - "Sinner's Spire" FPS

Role: FPS game environment and prop design, modelling, texturing, optimising
Theme: Chinese Hell (Copper Pillar) themed 1920s casino
Created modular assets and hero assets from scratch.
Assembled the modular pieces together.
Additional level design elements for fun of the game.

Final level blockout of chinese hell in art deco style casino

Final level blockout of chinese hell in art deco style casino

Final level design I created after change of level layout brief

Final level design I created after change of level layout brief

game engine editor level view

game engine editor level view

designed walls from scratch:  modeled cauldron balconies, cages, stage, chains, sign plates, stairs broken floor/ceiling/columns. Added murals and branches on walls

designed walls from scratch: modeled cauldron balconies, cages, stage, chains, sign plates, stairs broken floor/ceiling/columns. Added murals and branches on walls

stairs areas, broken column piece on floor to jump up, middle bar to jump on it to enhance level fun,

stairs areas, broken column piece on floor to jump up, middle bar to jump on it to enhance level fun,

Assembled the modular pieces I created for bigger modular pieces to be used, created for the brief

Assembled the modular pieces I created for bigger modular pieces to be used, created for the brief

Modeled variations of wall pieces, doors and railings for art deco chinese casino theme

Modeled variations of wall pieces, doors and railings for art deco chinese casino theme

Modeled the default pillar and variations for the hell casino environment

Modeled the default pillar and variations for the hell casino environment

Stage design. Modeling, combining different props, editing mesh and uvs, retepologising and texturing

Stage design. Modeling, combining different props, editing mesh and uvs, retepologising and texturing

One of the small sign variation

One of the small sign variation

Balcony to symbolise cauldron for narrative of chinese hell theme

Balcony to symbolise cauldron for narrative of chinese hell theme

first concepts after level layout change, studied lighting effect on environment's dramatic feeling

first concepts after level layout change, studied lighting effect on environment's dramatic feeling

Initial design before level layout change, whitebox from designer

Initial design before level layout change, whitebox from designer

concept work for normal level and hell invasion start level

concept work for normal level and hell invasion start level

concept work

concept work